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First of all, I must say that I am happy to join you in using this interesting brand new technique called Blog. Technology and Gadgets are my passion.Playing with machine is my hobby since childhood. Firm believer in existence of Supernatural Power (Some know him as GOD). What to say more, i m almost like other Techies or S/W developer. Born on earth so looks like human being, mammalian, hom-o-sapiens blah blah,,, Here i want to keep you up to date with the new and interesting things that keep happening here at Mobile Technology. In the past days, we had overwhelming success with Nokia S60 5th Edition Touch Phones and N97 marketing strategy by compromising old Non Touch devices. Last week I spent my time to code for a upcoming device. I hope when It would come in market. It will rock you. Expect more from me in the next days! Yours truly, SuperByte..

Tuesday, January 3, 2012

New operating systems always suck

Sorry for my language, but sometimes it's best to be blunt.  An operating system is an incredibly complex piece of software, just about the most complex software you can write.  In the first version of an OS, the list of features you want to add is always much longer than what you can implement, there are always bugs you can't find, and performance is always a problem.  What's worse, there is a built-in tension between those three problems -- the more features you add, the more bugs you create.  The more time you spend fixing bugs, the less time you have to improve performance.  And so on.  As a result, every new operating system, without exception, is an embarrassing set of compromises that frustrates its creators and does not deliver on the full promise of its vision.  

Remember these beauties?

--The original Macintosh can't create a word processing document longer than 10 pages.

--The original version of Windows can't display overlapping windows.

--The original iPhone doesn't allow third-party native apps, and lacks 3G and MMS support.

The operating systems that succeed are the ones that survive long enough for their big flaws to be fixed.  That happens if the OS's supporter has a deep, multi-version commitment to it (Windows) or if the OS does something else so compelling that customers are willing to buy it despite its flaws (graphics on the Mac).  Your chances are best if you have both patience and differentiation.



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